Latest FurrySMP Content!

FurrySMP Updates!

AllChange LogsAnnouncements

Changelog Sunday #2 (Shop & Bounties)

Aug 31, 2026

⚔️ SMP (Shop & Bounties Update)

  • Bounties:

    • Right-Click on MeeMow (Bounty NPC) at spawn to access the bounties menu
    • Player Bounties:
      • Bounties can only be placed by players in a clan
      • A Bounty can't be accepted if you're in the same clan as the target
      • A Bounty can't be accepted if you recently left a clan
      • Bounties are not anonymous, unless you pay the Private Hit Fee; Adds an additional 10% to the price
      • Your Bounty gets fully refunded if someone places a higher hit fee
      • You cannot unplace a bounty. If your bounty expires (5 days) you’re refunded 75% of total
      • Minimum price to place a player bounty is $100
    • Vault Bounties:
      • Can only be placed on clans with a Vault placed
      • Bounty can’t be placed on clans with a Raid cooldown
      • Vault bounties are always anonymous
      • Any Vault bounty placed gets added to a pot rather than the Player Bounties outbid system
      • Vault Bounties will never expire
      • Players who are not in a clan can’t raid or steal, but can add to Vault bounty pot
      • Minimum price to place a vault bounty is $500
  • Shop Overhaul:

    • Use /shop or /market to open the new shop GUI, and /sellhand to sell your held item
    • Added a search button to quickly search specific items/blocks
    • Added a Quick Sell button for instantly selling everything in your inventory
    • Added a ton of new buyable/sellable items!
    • Added a toggle between using your player balance and your Clan/Vault balance
    • Item Specials
      • Every 3 hours a random sellable item/block is chosen as the new special
      • An item with an active Special on the shop get a bonus sell boost of 50%-500%
      • A global broadcast is sent when a new Special is active
      • You can identify the item with an active special by the unique enchant glint on the item's category and on the item itself!
      • The item with an active special will always be placed first in its category
  • Death Messages:

    • Player death messages have been re-added!
    • To prevent chat spam, per-player death messages have a 30 minute cooldown after death
  • Player Wallet:

    • Reduced the amount of money that player's lose on death from 15% to 7.5%
  • Rogue Players:

    • Player's who are not in any clan are now considered Rogues!
    • Rogue players lose 2.5% of their wallet balance on death instead of 7.5%
    • Hideout
      • Rogue players gain access to secondary home called a hideout!
      • Rogue players will automatically lose their hideout if they join a clan
      • Teleporting to your hideout has a warmup time of 3s, compared to the standard 5s for other teleport commands
      • /hideout: Teleport to your hideout
      • /sethideout: Set the location of your hideout
      • /delhideout: Delete the location of your hideout
  • Bedrock Compatibility:

    • Greatly improved compatibility for Bedrock players!! Our resource pack has been completely remapped to give Bedrock player's the closest possible experience to Java!
  • Discord Alerts:

    • /discordalerts: View & manage all of your Discord DM alerts across the server!
    • All alert settings can additionally be configured in the @FurrySMP#4014 DM's directly
    • Added per-tier dragon alerts (C, B, A, S)
    • Added Item Special shop alerts
    • Added player death alerts
  • Dragon Fight Changes:

    • When the dragon is killed, it will now broadcast the player who dealt the most damage to the dragon during the battle
    • The player who dealt the most damage to the dragon will now be awarded with the loot directly, rather than it dropping from the dragon itself
  • Ender Chests:

    • Updated GUI title to be "Safe Storage"
  • Bug Fixes / Misc:

    • All players are now able to read books on a lecturn, even when the "Book Access" flag is disabled
    • Clan members with elder and above can now initiate villager raids in their clan
    • Fixed an issue with block decay on the end island when decaying blocks experience state changes (wind charges, pistons, etc)
    • Fixed an issue causing trapdoor's to not reset when a raid ends
    • Fixed a visual issue with the /lay and /lay2 commands when wearing a turtle shell